If you're really insistent on the best ending, or which might be canon to lead to a Mass Effect 4 - we'd suggest that Destroy is the one. At high enough Military Strength values, it's also only ending in which Shepard is teased to have survived under certain conditions, explained above , and also the only ending where the galaxy is not significantly changed from the original vision of the ME universe that people love.
For all intents and purposes, there are now three versions of ME3 available, each with slightly different requirements: In the original release of Mass Effect 3 , the requirements to get the best ending are more stringent.
In addition, your Total Military Strength is subject to a modifier, your Readiness Rating, which adjusts your strength down to an Effective Military Strength. The EMS score is what calculates your options and certain events towards the end of the game. Readiness can be raised through multiplayer and other side activities outside ME3 proper.
In this version, you'll need at least around EMS to unlock the best ending. In Mass Effect 3: Extended Cut , the requirements for the best ending are significantly lowered. However the Readiness and EMS system remains in place, and so you still have to spend time in multiplayer or spin-off apps in order to slightly improve your score.
In this version around EMS is sufficient to unlock the best ending. The spin-off apps no longer exist and multiplayer isn't included, so Effective Military Strength has been removed entirely. Your Total Military Strength is how the events and Shepard's options at the end of the game are determined.
Because your War Assets are no longer getting effectively halved by your readiness, the threshold at which you unlock the game's better endings is much higher: you'll need somewhere in the region of Total Military Strength from War Assets to unlock the best ending. You'll need to be a completionist to do this, but not absolutely - the maximum military strength you can get in Legendary Edition is around Now, a little more on the ending choice itself: Advertisement.
Bioware's crucible is essentially sending out some sort of super-powered EMP that can't be shielded against. Bioware is also killing everyone aboard every ship, station, asteroid or powered habitat in the galaxy as lose have all just lost power.
The Quarians, along with any volus not currently on a habitable planet are also going extinct because their suits just got bricked. If that's not enough, all biotics including all Asari are going to die ore be paralyzed when their bio-amps short out against their spinal cords and brain stems. Might as well throw in that everyone relies on technology that is now dead, so no telling how may more trillions are going to die in the ensuing months as they suddenly find themselves scrabbling for survival in a new stone age amongst the ruins of their shattered world.
The Krogan and Vorcha will probably manage, but everyone else is well and thoroughly extinct. The better alternative is to accept that Bioware were idiots focused more on justifying gameplay than telling a coherent story, and rationalize a more sensible and plausible outcome.
If the leviathans were smart enough to create an AI in the first place, they would have also created a safeguard against that AI - the crucible. Now realistically, if you can create an AI you are going to put hundreds of overlapping safeguards and kill switches in place to stop that program from going rogue; and it will be hard wired to be incapable of perceiving most of those defenses, much less allowed to do anything to circumvent them.
But this was a marginally less silly Star Wars space opera written by people who had only ever done fantasy before so I'll let that slide. Though it does explain why the Reapers didn't just fly over and destroy the crucible as soon as it arrived. They are programmed to be incapable of destroying their own kill device or even seeing it as a threat. So, as long as you took enough time and gathered enough resources to get the thing built properly, It will do what it was always designed to do - neutralize Reaper tech, and only Reaper tech.
Even if the ending doesn't bother to show it, everybody and everything else is fine. Though if you play on PC, there are mods that will show it as well if it makes you feel better.
When it first came out I hated the endings of ME3 with all my might. The fact is, Mass Effect illustrates a universal problem in the game industry. Game developers never write a solid, intelligent, coherent story and then create gameplay to support that story. They always do the reverse. They hammer out the game experience they want, then cobble together some convoluted, superficial semblance of a story to string you through that gameplay. Most of the time they put as little thought, time or effort into the story as they can get away with.
Even developers like Bioware or Blizzard who claim to value storytelling still put that story in a very distant backseat behind gameplay, and that story always has to serve the gameplay, never the other way around.
I like to think of them as being alot like old-school pron producers; back when they tried to make "movies". The stories in those were silly and stupid because the producers didn't care. They were just throwing together a flimsy, half-baked, after-thought of an excuse for why all the characters were getting together.
Game developers do the exact same thing but with gameplay and mechanics. When I first played, I didn't think much about the choice. I chose Synthesis, but as soon as I did, I realized - I had made a mistake. I made my decision based on my real-world experience with humans and machines. We are, in fact, already semisynthetic. Stargazer and the boy are replaced by two aliens who are thanking those in the previous cycle for all of their acheviements and failures that alowed the next cycle of life to defeate the Reapers.
Rejection Ending. Below is a chart showing the amout of EMS needed for each ending. I do not own any of them. Nor do I own any of the images.
These were taken from various wikis and player guides. Comparing the New and the Old Concluding Thoughts. The Repers are then able to help repair damage caused to Earth and the other planets. There are two variations to this ending: a good ending and a bad ending. Extended Cut Control Ending Best Outcome The Synthesis ending involves the merging of both synthetic and organic life and only has a good ending.
Extended Cut Synthesis Ending The final option, the Rejection option was part of the extended cut DLC and is an ending that rejects the Catalyst and the Crucible in order to help the next cycle find their own path to beating the Reapers. State of Earth. State of Normandy. Shepard's Fate. Destroyed -Vaporized. No survivors. Not an available choice. Destroyed - Vaporized. Squadmates survive.
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